For issue #5 of Offscreen I interviewed Jon Hicks, iconic (pardon the pun!) designer and cycling enthusiast. I asked Jon what keeps him excited about his job and the industry. Here’s a short extract… I’d love to create my own “thing”. Whether that’s an app, book, product or something wildly different, I don’t know yet. It - Read More -
Meet Deniz Aslı Soykurum Çetin, CEO and founder of Gideros Mobile. I spoke to Deniz for a recent feature in .net Magazine on indie gaming. Here’s the interview in full for you to enjoy… Mobile SDKs are lowering the barrier to entry for indie game developers. In an already saturated market is this a good - Read More -
Walter Luh, CEO of CoronaLabs, spoke to me about the rise of the indie game developer. I was interviewing him for a feature in .net Magazine, and here is the interview in full… Mobile SDKs are lowering the barrier to entry for indie game developers. In an already saturated market is this a good thing? - Read More -
I recently spoke to Steve Felter, CEO of GameSalad, for a feature in .net Magazine. Here’s the interview in full… Mobile SDKs are lowering the barrier to entry for indie game developers. In an already saturated market is this a good thing? A lot of the innovation we see happening in the mobile games industry - Read More -
For a recent feature in .net Magazine I interviewed indie game developer Hugo Bonacci about his iOS and Android game Kung-Fu Clash. I asked him what advice would you give to other web designers who want to create their own indie game. Here’s a short extract… Come up with an idea first: Don’t start developing until - Read More -
I recently interview Graham Ranson from Glitch Games for a feature in .net Magazine. I asked him about the creation of their hit game Forever Lost, and how making indie games is becoming more accessible to all. Here’s the interview in full… Graham, can you tell us a bit about the history of Glitch games? - Read More -
In this month’s issue of .net Magazine I spoke to GameSalad, Corona Labs and Gideros Mobile, together with indie game developers Graham Ranson and Hugo Bonacci, about how web professionals can create their own indie games.
I recently interviewed Ville Koskela, the lead game programmer behind Angry Birds Friends for an article in Smashing Magazine. Here is the full interview with Ville… What were you doing before joining Rovio and how did you get the job? I worked as a software architect in Sulake, the company behind the teenager online chat - Read More -
For my latest piece in Smashing Magazine I spoke to the lead game developer at Rovio in charge of bringing Angry Birds to Facebook. Check it out!
I’ve put together a new interviews section to the site! This new area includes all the people I’ve spoken to over the last couple of years for .net Magazine, Smashing Magazine, Offscreen and Think Vitamin (now Treehouse). I’ve been lucky enough to talk to the likes of Chris Coyier, Ryan Singer, Jeremy Keith and the - Read More -